"Air Unit"
Role : This unit was designed specifically for their role as a face paced recalcitrance/support unit. Little of what was human remains, through both personality, and through this individuals extensive mechanical modification. Almost bird like features, this character is more of an asset, than an individual. He acts as one of the high-tier units of the military.
I've decided to keep the wings on the character as it makes him feel a lot more balanced. The team seems to also feel more memorable with a character that takes on a very specialist role.
I have not changed the design much since the first iteration as I thought the initial design was very strong. However, the style of helmet seemed inconsistent with the other 2 characters. I like the design of the helmet, but I will work on the back of it more to make it fit with the others. I have the main elements painted out, but will have to go into more detail before 3D modelling.
I have also noticed that there are many aesthetic similarities to the character "Raging Raven" from Konami's MGS4. Maybe I'm doing this subconsciously due to my love for Metal Gear games....
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