The Captain
I have decided to further adapt the hermit character into a high ranking officer like character. He will be some sort of long lost officer who has been living in seclusion. By having a sophisticated hierarchy of rank, it should hopefully result in more believable characters.
"A more sophisticated hierarchy can lead to more believable characters" Player Character engagement in Computer Games.
I focused on the use of equipment and mechanical sections as a form of decoration rather than functionality. It emphasizes him more as a decision maker rather than a fighting soldier and makes him seem a lot more important as he is highly decorated.
I combined the use of religious imagary of comparable religious roles. Things like the General's cap made of rings. Unique coloured uniform to stand out from the rest. Torn clothing to suggest experience, and a scepter that implies power.
The Aviator
I used the flying character I had designed previously and adapted him to the angel role. I wanted to make the character very impersonal so I continued giving him very inhuman like elements.
I added influences from both WW2 pilots and angels to adapt him more to his role.
I gave him more "Angel" shaped wings. He has a very pilor like collar. I added additional rags to make him fit the team aesthetic more.His mechanical elements are a lot more functional. I also like how his large upper torso implies strength. Overall, I think I was able to make him look very inhuman. His role is intended to be more of a Boss like character, hence why he is the largest character of them all. He is not necessarily the highest ranking, but he is the deadliest of all the characters.
I also began developing weapons for the character. I wanted the character to be very role orientated if he is to lack individuality. His back heavy design relies on a weapon for balance, further reinforcing his reliance on his role as a character.

-Cloak suggests more secretive role such as sniper or spy. This doesn't really suit the character so I may remove this.
-Kinght like decorations.
-Flag for motivation and team identification.
I'll need to do a lot more with this character to make her fit in more with the others as she lacks any mechanical forms.
Basic colour test : 3 blocked out characters together.
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