Tuesday, 12 February 2013

Sculpting the Skinny Body

I was sculpting the skinny body for the reclusive character. Because one of the arms were mechanical, I couldn't remove it from the torso in Mudbox as it didn't allow you to delete sections of the mesh. Instead, I took the sculpted mesh into Maya and manually deleted the sections I didn't need. I then imported it back into Mudbox to sculpt the head and texture.
Looking back, I should have imported the lower resolution mesh and transferred the details once I brought it back. It would have been a lot more efficient and I would have managed to keep my sculpt layers. Better remember to do that next time...

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