My new and improved framework. I could cut it down at "Reinforcing visual elements", but it would be useful to specify some of the criteria that I will be using.
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Framework |
The group identity, or team culture is defined by certain traits that are associated with that group. Each trait has associated visual elements that are consistent throughout each character in the group which combine together to create a group aesthetic. These elements can consist of many things, as long as they can be easily identified by a player. Individuality and Roles are parts of these traits that form the group culture.A well thought out group hierarchy also helps define the structure of the group, increasing immersion through believably.
Below are a list of some of the criteria that can help define a group aesthetic...
1. Shape/Silhouette
2. Size/Scale/Structure
3. Colour
4. Harmony/Disharmony
5. Clothing/Fabric/Texture
6. Individuality
7. Weapons
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