-To improve my
sense of human anatomy.
-To create
reference material for project
-To act as a base
for modelling different character builds
Using the mudbox default human mesh, I have been sculpting from it to create a muscular reference for future projects. It is only around 1/4 complete at this stage.
- Proportions need to be fixed
- Forearms, calves, hands, feet and head still need sculpted
- Muscles need to be better defined
Using the mudbox default human mesh, I have been sculpting from it to create a muscular reference for future projects. It is only around 1/4 complete at this stage.
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Current Progress |
- Proportions need to be fixed
- Forearms, calves, hands, feet and head still need sculpted
- Muscles need to be better defined
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