Friday, 19 October 2012

Semester 1 Pitch Week

Just adding some content from pitch week which I probably should have put up a lot sooner...

The Project

Domain: 3D art and Design / Games
Topic: Character Design for games

Identifying a characters team is significant when it comes to games that include different factions. This is vital in combat games where the player must make split second decisions. Identifying whether  or not a character, player or AI controlled, is friend or foe contributes highly to the players chance of winning.
Furthermore, it is essential that this element is not overlooked as the information they read from a character will contribute highly to the players decision making. This is crucial in competitive online multiplayer games. 


Designing a character to fit a stereotype…
I will be looking at how different stereotypes are often linked with various physical attributes. 
Games often use archetypes as it allows the player to determine a characters abilities based on what they already know, and how mixing them up may create interesting results. Character Personality also plays a large roll in games as it determines the players relation with the character.

-What are the differences in 2 dimensional, and complex character personalities and their effect on a player?

-In what way can the characters personality be shown through its design


Team Fortress 2 - An example of a team with varied and interesting archetypes

What I need to Improve on...

- 2D concept art creation
-Texturing
-Hair/Fur
-Shaders
-Rendering

-Anatomy



Pitch Week Reflection

Feedback about the overall progress of the project was fairly positive. It was suggested that I not only look into games for reference, but also cultural identity, military squads and sports teams. Looking at real life examples would greatly improve my research. I should also continue to make many more, varied and interesting silhouettes and experiment with different themes. One of the main issues that came up was that my plan to rig the character models for the final project was not justified so I will need to show reason to why I am doing it.

No comments:

Post a Comment