Tuesday, 27 November 2012

Character 1 Variations

CHARACTER 1

I decided to work on the variations from the initial silhouettes as they seemed to most visually appealing. The variations of size and shape made them look individually unique, however the dirty, robotic like aesthetic remained consistent throughout all of them. 


I have done 3 variations on the first silhouette, trying to fit into the futuristic, yet dirty trench warfare environment I had pictures for these characters. Working only in tones, I tried to block out the basic shapes of the character, as well as form different variations on equipment and uniform that would enhance their silhouette.
ANALYSIS


Design 1
Role: The role of this character is more iconic than functional, with the main task of carrying the flag that represents the team. Similar to a soldier who carries the colours, her function is to act as a rallying point and as motivation to move forward into battle. The characters role requires patriotism and bravery to remain elegant in battle.

No change was made to the original silhouette. The helmet, inspired by WW1 era gas masks and the tattered flag and rags try to convey a futuristic, harsh and dirty landscape. I believe the first silhouette also works well as the clear view of the flag and the pose itself is very tall and grand which suggests elegance and pride for what the team is fighting for, despite the harsh climate. However, the mid section looks almost tribal to me which does not fit in well. 

Design 2
Role: More functional than design 1, this character's role is to provide quick recon. Lightly armored and armed, but provided with superior optics means that this character is useful for quick hit and run and observation. She fits into the "scout" role found in most class based shooters. Wing like objects on the back also suggests limited flight capabilities. 

I decided to change out the legs for a more humanistic look. The helmet is a lot more high tech, though I think it may not look "cheap" enough. The wings also make the silhouette a lot more interesting, which is needed without the flag. 

Design 3
Role: The melee type class . The speed and agility of the character allows her to get close to the enemy to strike. Slightly more armored than the other 2 designs, she still remains light enough to move fast. The helmet provides additional face protection. 

Though I think the character looks visually interesting, with the sections coming out from the back of the head trailing behind when the character runs, I think it looks too alien in design. Feedback compares the design to "Predator". The character looks far too advanced as I am aiming for a futuristic, but cheap look. 


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