SETTING
The game environment the players will be designed around will be set in a dystopian future where armies fight over food and water supplies. A large, starving population fights for resources with cheap, mass produced equipment and tacky electronics. Environments consist of large shanty cities spread through large muddy plains devoid of plant life.
CHARACTERS
The population is heavily militarized. Though there is one central army, but it is heavily separated throughout the plains with each city's occupying army seeing themselves as their own military rather than a whole. There is often conflict between cities as the protectors swear allegiance to their own city and are unwilling to help others. Characters rely on cheap, mass produced equipment, and tacky cybernetic implants to fight.
The population is heavily militarized. Though there is one central army, but it is heavily separated throughout the plains with each city's occupying army seeing themselves as their own military rather than a whole. There is often conflict between cities as the protectors swear allegiance to their own city and are unwilling to help others. Characters rely on cheap, mass produced equipment, and tacky cybernetic implants to fight.
STYLE
The game environment will be inspired by WW1 trench warfare. Buildings will be tall and dirty, holding a large populous in a tiny area, such as the Kowloon walled city. The environment will also be futuristic, though it must look cheap enough to fit in.
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