Saturday, 8 December 2012

Additional Characters


I designed a fairly standard character to show the form of the standard uniform. He looks slightly tattered, but overall he looks fairly normal and generic.


Many games also have a character whose role is to act as the "tank" of the team. This character is often large and heavy, does incredible damage, but is also incredibly slow. I decided to design a character that would fit into this archetype. With a large body frame, the character would have to be heavily armored and armed. 
The "Tank" design took the initial uniform and fitted it onto a larger body, and adding additional armour. I added a railgun looking weapon as well as adding a thick front section to the head. Though this worked successfully in games such as Brink and Killzone 2, the aesthetic did not suit the cheap mechanical look of my own game environment.  


If there is one thing that I want to remain consistent in my team, it is that all the characters must look cheap and unhealthy as I want it to be part of their group identity which reflects the harsh wasteland that they live in. 

No comments:

Post a Comment