Saturday, 11 May 2013

Destiny



http://www.gdcvault.com/play/1017789/Brave-New-World-New-Bungie

I was watching a talk about Bungie's new IP : Destiny. It goes into great detail on the art development process. They talked about having to merge the 3 main classes with different styles whilst keeping to the same theme, and how they had to make them identifiable throughout different teams. What they learnt through this that they had to have a couple of key defining characteristics that carried throughout all the designs. Armor contained consistent styles of armor, whilst retaining the same overall silhouette. The classes could be easily identified by armor/cloth ratio as well as the shapes, and colour and details were used to determine faction. They showed a lot of useful concept art and talked about the difficulties they faced designing it. Rare items seemed a lot more unconventional and unique looking which is what a player would want to show off their experience. They also talked about how their classes varied from exotic type characters to much more familiar ones and how their influences reflected that with western to Japanese designs. A lot of useful content to include in the dissertation.

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