Friday, 10 May 2013

High Polygon modelling in Maya


I have been modelling the hard surface sections in Maya. I'm hoping that when I bring it into Mudbox, it will contrast will with the organic sculpted clothing. I've only started working in high poly in Maya last summer for a short while and I have no idea if it will translate well into mudbox. Even then, I never got to the stage of baking the normals of the high poly versions before. 

A little preview of my maya contruction line....

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