Tying to fix these head proportions. I used the base head texture of one of the characters to form the other as I was in a rush to finish. The male head looks a lot older than what I had wanted it to be, and the proportions are still off, but its not noticeable enough to go back and make changes at this stage.
With no time to retopologize these heads, I've just added the lower subdivided models onto the characters and bakes the normals onto them instead. It will mean that the heads aren't properly optimized for the game environment, increasing the polycount above what it was meant to be, but it is still low enough to easily bring it into Marmoset. This also means that I can easily adjust the proportions in small areas when the character is finished in case something is slightly off.
I'm not going to have time to model the 3rd character at this stage.
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