Saturday, 11 May 2013

Marmoset Toolbag


I will be using the Marmoset engine to render out my characters. I had been looking at Marmoset ever since year 2, but I have never gotten round to using it. The program makes it easy and simple to render out models in real time and is used by many industry professionals to render out models without having to spend a lot of time setting things up and rendering them out.

 http://www.marmoset.co/

Spending a short time learning the tools for the trial version, I did a test to render out a small portion of my character and got amazing results quickly. I won't need to waste time learning how to get nice looking renders out of Mudbox or Maya, however I will need to set up the character and textures properly before I can import the whole model. If I have time to rig and animate the character after the hand-ins too, I can display the character animating in an idle stance.


As Marmoset can only render one .obj file at a time, I need to set up the character so that it is labelled and split properly into chunks before I export the obj. I also want to bake the ambient occlusion from Mudbox onto the low poly model as it gives the textures a lot more depth, where as Marmoset's ambient occlusion isn't as flexible.
When I finish everything properly and add proper posing and lighting, I'm hoping to expect some amazing results.




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